‘Detroit: Become Human‘ (Review) is an upcoming interactive adventure game, with an emphases previously unseen on true choices, and their consequences. Written and directed by David Cage, well-known for his niche in the industry, has reached a pinnacle with Detroit. Little would anyone think, a short-but-sweet demo posted on YouTube by the developers, would soon unravel into what is presented with us here.
Valorie Curry reprises the title role of ‘Kara’, who at first seemed to be sidelined by the other two male protagonists, however upon playing be assured she plays a vital role.
The first chapter, featured in the demo, is heightened in tension, multiple plays still sees such immense feeling pulsate through your every inch. And when you scroll through the flowchart you’ll be distressed but ultimately impressed by how many possibilities were missed, piquing interest for a second play through only a few minutes into the game.
One thing which must be at the top of everyone’s head, is the fact you’ll make a tremendous amount of errors, aiming for a perfect play through for your first time will surely hinder enjoyment. I always like to see my initial time through a game as canon, replays a preferred universe.
The opening sequence post-demo, contains movie-like cinematic shots with visuals reminiscent of real places, the soundtrack only expanding upon the immersion intoxicating in the first several chapters. You take control of Markus for a brief period. Relax. You’ll want to fully soak in the atmospheric scene and all its very real interactions uncommon to the best of open worlds. With a simple task of going to a paints shop, begins an adventure drooling in the inevitable thought of killing your loved main character.
A small protest interacts with Markus and a wrongful blame is abused onto him. A magazine, reads an article about driver-less cars, in dangerous decisions, having to use a multitude of private information to determine which civilian to hit, all play into the sci-fi element and brings up thoughtful discussion you yourself cannot come in consensus with.
Speaking of discussion, the entirety of the story played through lenses of an android begs to question via each decision whether a human created conscious deserves freedom, partially, or none at all. I often found myself debating a discussion that is polarizing in solution. Kara’s first words spoken to her upon arrival of her new home is to clean and cook, for a man who has no wife to abuse so he resorts to android. This is further established as there would be no need for her presence with his indicated bankruptcy.
Kara at Heart
Kara’s first chapter marketed in many trailers and teasers, begins making the mundane seem the most fun to do. And it is games as such that truly devour most rightfully so into what a game truly should be, without throwing unnecessary tasks, a cheap way to entertain, instead placing players so deep into caverns of the story, that no typical action set is needed to keep them there. This was an issue found in Beyond: Two Souls, and why for me felt artificial and nowhere near memorable as Heavy Rain which too is used as inspiration in Kara’s scene.
In conclusion, Detroit is truly that game, and is a pleasant mark onto a plethora of released and upcoming play station exclusives, that are slapped with game of the year awards year-round. No noticeable technical flaws faltered the experience and for flaws, the length of the game initially posed as one, yet by the end you’ll crave for one more play through – maybe three? The story is dynamic and complex in every way you want a successful David Cage game to be. Which is why I am determined to play again and finalize my thoughts and score.
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